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Of course video games take centre stage here as it’s something we can all connect with, but truly, the game is a lesson in what’s really worth fighting for.
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Though the rivalries feel earth-shattering at the height of competitive Gobabots gameplay, it’s nothing compared to the fight for the arcade, and the very rivalries that spur your intrigue in Button City in the first place become a gift to its central narrative.īutton City is a slow-paced pastel dream, that exists to tell a story about the importance of community. While you spend the most time in the game as Fennel in the city itself, it’s these games that remind you what exactly you’re fighting for. It’s this game that guides the narrative of the in-arcade rivalry between the Fluff Squad and the Tuff Fluffs, the charming gangs that fight for supremacy of the arcade and for the grand prize of the golden Gobabot. We thought that was absolutely cool, so we wanted to put something like that in there.” “When we were in Japan showing off the game for the first time, before Gobabots was a core part of it, we saw an Ultraman game, and it had this machine you’d insert tokens or something into it. They reappear in Button City in the shape of rEVolution Racer and Prisma Beats, some of the mini-games you can try in the arcade, along with Gobabots - the team-based battler that uses toys you can collect to change your in-game bots. Rhythm and racing games might have been the duo’s access point for the arcade community, but it certainly didn’t go without its representation in-game.